The live-action trailer created for our game - we acted as clients for a separate class to create this trailer
vaPURRwave was a university project I was a part of in 2022. The module goal was to develop a marketable game, and run a marketing campaign for it. This included social media accounts and streaming devlogs on Twitch. We conducted research into this and discovered mobile infinite runner games were highly popular. From there we researched into the popularity of characters and aesthetics, and garnered the direction of our game: neo world scifi with vaporwave aesthetics, featuring a cat as the main character.
For a significant part of the project I was Project Manager, before having to step down due to some health concerns (we decided to run the project management as a council instead). My focus was to direct the team and guide us through the development process, including using SCRUM methodology to organise group sprints.
As part of the module expectations, I also had to have a hand in the programming of the project. For this I chose to develop the coin pickup mechanic, and the currency system, which included the purchasing functionality in the store. While I was still learning C# language, I understood the processes I wanted the system to use. To overcome my lack of knowledge I had a fellow programmer from another project help me develop the code required for these scripts.
My favourite highlight of this project was running the devstreams on Twitch. I really enjoyed showing our development of the project and updating the community on our progress, as will as the techniques we used with different programs to develop the game. It is something I look forward to repeating for future projects.
The game can be viewed here: https://silverwolf115432.itch.io/vapurrwave