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Blood & Stone - RTS Tower Defense / Roguelike

Blood & Stone's Main Menu

Blood & Stone's Main Menu

Artistic concept for the game

Artistic concept for the game

Environmental shot of the Night Phase

Environmental shot of the Night Phase

Environmental shot of the Day Phase with completely upgraded castle

Environmental shot of the Day Phase with completely upgraded castle

Preview of the C# coding I wrote for the audio

Preview of the C# coding I wrote for the audio

Preview of the C# coding I wrote for the audio

Preview of the C# coding I wrote for the audio

Tutorial draft script, page 1

Tutorial draft script, page 1

Grid layout of character positions for the Night Phase of the tutorial

Grid layout of character positions for the Night Phase of the tutorial

An example of the functionality for the Day Phase HUD. This HUD is more complex than the Night Phase HUD, as it requires store functionality to buy buildings.

An example of the functionality for the Day Phase HUD. This HUD is more complex than the Night Phase HUD, as it requires store functionality to buy buildings.

An example of the functionality for the Night Phase HUD for the programmers.

An example of the functionality for the Night Phase HUD for the programmers.

Blood & Stone is a real time strategy / tower defense / stealth Roguelike game, developed in Unity 2021 as a capstone project for university. My involvement in this project covered documentation, UI design and functionality, narrative development including tutorial creation, and audio implementation (including editing/creating some audio sounds). The project went for 25 weeks.

To preview a draft of the screenplay writeup for the tutorial, click here:
https://readthrough.com/d/bcSj51WgoZdqKzFcae383Xh0g777mG

The game has a stylized gothic/quirky aesthetic with mild gore themes. It features a day/night cycle in which each stage has unique gameplay. During the night cycle, the player will need to collect resources for their empire. This includes blood for their blood meter. To do this they must attack unsuspecting villagers who walk the town at night. The player also has the choice to convert the town’s guard’s into ghouls for their castle's protection. During the day cycle, the player character will command their army of ghouls to fight off vengeful villagers. They also have the option to upgrade their castle to increase their ghoul population capacity.

Available at: https://tombartle.itch.io/blood-and-stone